Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Titans' Nest

1BGU · Enchantment

At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Exile a card from your graveyard: Add {C}. Spend this mana only to cast a spell that's one or more colors without {X} in its mana cost.

Similar cards

Color identity:
NameManaTypeText
Forbidden Crypt 3BBEnchantment If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.
Kaervek's Spite BBBInstant As an additional cost to cast this spell, sacrifice all permanents you control and discard your hand. Target player loses 5 life.
Conduit of Storms 2RCreature — Werewolf Horror Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn. {3}{R}{R}: Transform Conduit of Storms. 2/3
Stonebound Mentor 1RWCreature — Spirit Advisor Whenever one or more cards leave your graveyard, scry 1. 3/3
Tendrils of Despair BSorcery As an additional cost to cast this spell, sacrifice a creature. Target opponent discards two cards.
Needlebite Trap 5BBInstant — Trap If an opponent gained life this turn, you may pay {B} rather than pay this spell's mana cost. Target player loses 5 life and you gain 5 life.
Concoct 3UBSorcery Surveil 3, then return a creature card from your graveyard to the battlefield.
Dargo, the Shipwrecker 6RLegendary Creature — Giant Pirate As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn. Trample Partner (You can have two commanders if both have partner.) 7/5
Rout 3WWSorcery You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.
Relic Ward 1WEnchantment — Aura You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
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