M:tG card similarity search
1W · Creature — Human Soldier
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) 2/1
Name | Mana | Type | Text |
---|---|---|---|
Torpor Orb | 2 | Artifact | Creatures entering the battlefield don't cause abilities to trigger. |
Tsabo's Web | 2 | Artifact | When Tsabo's Web enters the battlefield, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. |
Prison Sentence | 2W | Enchantment — Aura | Enchant creature When Prison Sentence enters the battlefield, scry 2. Enchanted creature can't attack or block, and its activated abilities can't be activated. |
Edgewalker | 1WB | Creature — Human Cleric | Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.) 2/2 |
Teysa Karlov | 2WB | Legendary Creature — Human Advisor | If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink. 2/4 |
Peace Talks | 1W | Sorcery | This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. |
Tapestry of the Ages | 4 | Artifact | {2}, {T}: Draw a card. Activate only if you've cast a noncreature spell this turn. |
Ceaseless Searblades | 3R | Creature — Elemental Warrior | Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. 2/4 |
Panharmonicon | 4 | Artifact | If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
Blood Sun | 2R | Enchantment | When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities. |