M:tG card similarity search
1W · Creature — Human Soldier
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) 2/1
Name | Mana | Type | Text |
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Wolfkin Outcast | 5G | Creature — Human Werewolf | This spell costs {2} less to cast if you control a Wolf or Werewolf. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 5/4 |
Battlemage's Bracers | 2R | Artifact — Equipment | Equipped creature has haste. Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy. Equip {2} |
Sunscape Familiar | 1W | Creature — Wall | Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast. 0/3 |
Ancient Greenwarden | 4GG | Creature — Elemental | Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 5/7 |
Hushwing Gryff | 2W | Creature — Hippogriff | Flash Flying Creatures entering the battlefield don't cause abilities to trigger. 2/1 |
Nightscape Familiar | 1B | Creature — Zombie | Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate Nightscape Familiar. 1/1 |
Sapphire Medallion | 2 | Artifact | Blue spells you cast cost {1} less to cast. |
Fighter Class | RW | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able. |
Kindly Cognician | 1U | Artifact Creature — Cyborg Artificer | Spells you cast that refer to artifacts or Contraptions in their rules text cost {1} less to cast. 1/3 |
Desert's Hold | 2W | Enchantment — Aura | Enchant creature When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life. Enchanted creature can't attack or block, and its activated abilities can't be activated. |