Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tlincalli Hunter

5GG · Creature — Scorpion Scout

Trample Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile. 7/7

Similar cards

Color identity:
NameManaTypeText
Vengevine 2GGCreature — Elemental Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. 4/3
Itzquinth, Firstborn of Gishath RGLegendary Creature — Dinosaur Haste When Itzquinth, Firstborn of Gishath enters the battlefield, you may pay {2}. When you do, target Dinosaur you control deals damage equal to its power to another target creature. 2/3
Aethergeode Miner 1WCreature — Dwarf Scout Whenever Aethergeode Miner attacks, you get {E}{E} (two energy counters). Pay {E}{E}: Exile Aethergeode Miner, then return it to the battlefield under its owner's control. 3/1
Otepec Huntmaster 1RCreature — Human Shaman Dinosaur spells you cast cost {1} less to cast. {T}: Target Dinosaur gains haste until end of turn. 1/2
Scalespeaker Shepherd 2GCreature — Human Druid When Scalespeaker Shepherd enters the battlefield, draft a card from Scalespeaker Shepherd's spellbook. Dinosaur spells you cast cost {1} less to cast. 2/1
Academy Loremaster UUCreature — Human Wizard At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast. 2/3
Cherished Hatchling 1GCreature — Dinosaur When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature." 2/1
The Cauldron of Eternity 10BBLegendary Artifact This spell costs {2} less to cast for each creature card in your graveyard. Whenever a creature you control dies, put it on the bottom of its owner's library. {2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Tilonalli's Summoner 1RCreature — Human Shaman Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing. 1/1
Wizards of Thay 3UCreature — Human Wizard Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Instant and sorcery spells you cast cost {1} less to cast. You may cast sorcery spells as though they had flash. 3/3
Page 128