Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

To Arms!

1W · Instant

Untap all creatures you control. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Zur's Weirding 3UEnchantment Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Bind the Monster UEnchantment — Aura Enchant creature When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power. Enchanted creature doesn't untap during its controller's untap step.
Gallantry 1WInstant Target blocking creature gets +4/+4 until end of turn. Draw a card.
Twist Allegiance 6RSorcery You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
Rose Noble 3ULegendary Creature — Human Ward {2} Whenever you cast a Doctor spell or creature spell with doctor's companion, draw a card. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/3
Modify Memory 4USorcery Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
Lorescale Coatl 1GUCreature — Snake Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl. 2/2
Siege Zombie 1BCreature — Zombie Tap three untapped creatures you control: Each opponent loses 1 life. 2/2
Harbor Guardian 2WUCreature — Gargoyle Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card. 3/4
Akki Battle Squad 5RCreature — Goblin Samurai Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.) 6/6
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