Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

To Arms!

1W · Instant

Untap all creatures you control. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Orim's Cure 1WInstant If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Prevent the next 4 damage that would be dealt to any target this turn.
The Grand Evolution Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. II — Distribute seven +1/+1 counters among any number of target creatures you control. III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).
Sakashima's Will 3USorcery Choose one. If you control a commander as you cast this spell, you may choose both. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Kor Outfitter WWCreature — Kor Soldier When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. 2/2
Mithril Coat 3Legendary Artifact — Equipment Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}
Song of Eärendil 3GUEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2, then draw two cards. II — Create a Treasure token and a 2/2 blue Bird creature token with flying. III — Put a flying counter on each creature you control without flying.
Jace, Cunning Castaway 1UULegendary Planeswalker — Jace [+1]: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. [−2]: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it." [−5]: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary. Loyalty 3
Lazotep Sliver 3BCreature — Zombie Sliver Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.) Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.) 4/4
Hermit of the Natterknolls 2GCreature — Human Werewolf Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. 2/3
Mindwrack Liege 3U/RU/RU/RCreature — Horror Other blue creatures you control get +1/+1. Other red creatures you control get +1/+1. {U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield. 4/4
Page 296