Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

To Arms!

1W · Instant

Untap all creatures you control. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Blade Historian R/WR/WR/WR/WCreature — Human Cleric Attacking creatures you control have double strike. 2/3
Restrain 2WInstant Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card.
Shrewd Negotiation 4USorcery Exchange control of target artifact you control and target artifact or creature you don't control.
The Warmonger Hero Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.
Rescue the Foal 1WInstant — Adventure Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
Voice of the Woods 3GGCreature — Elf Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. 2/2
Cleopatra, Exiled Pharaoh 2BGLegendary Creature — Human Noble Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. 2/4
Netherese Puzzle-Ward 3UEnchantment Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result. Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
Somberwald Alpha 3GCreature — Wolf Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 3/2
Inspiring Captain 3WCreature — Human Knight When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
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