Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

To Arms!

1W · Instant

Untap all creatures you control. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Lich's Mirror 5Artifact If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
Sage of the Inward Eye 2URWCreature — Djinn Wizard Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. 3/4
Braids, Arisen Nightmare 1BBLegendary Creature — Nightmare At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card. 3/3
Restless Vents Land Restless Vents enters the battlefield tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
Rushing-Tide Zubera 2UUCreature — Zubera Spirit When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards. 3/3
Charmed Clothier 4WCreature — Faerie Advisor Flying When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) 3/3
Brain Pry 1BSorcery Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card.
Isildur's Fateful Strike 2BBLegendary Instant (You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
Siege Behemoth 5GGCreature — Beast Hexproof As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked. 7/4
Hollowhenge Huntmaster Creature — Werewolf Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6
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