Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tocatli Honor Guard

1W · Creature — Human Soldier

Creatures entering the battlefield don't cause abilities to trigger. 1/3

Similar cards

Color identity:
NameManaTypeText
Apprentice Wizard 1UUCreature — Human Wizard {U}, {T}: Add {C}{C}{C}. 0/1
Bog Initiate 1BCreature — Human Wizard {1}: Add {B}. 1/1
Princess Lucrezia 3UUBLegendary Creature — Human Wizard {T}: Add {U}. 5/4
Evolving Adaptive GCreature — Phyrexian Warrior Evolving Adaptive enters the battlefield with an oil counter on it. Evolving Adaptive gets +1/+1 for each oil counter on it. Whenever another creature enters the battlefield under your control, if that creature has greater power or toughness than Evolving Adaptive, put an oil counter on Evolving Adaptive. 0/0
Seed the Land 2GGEnchantment Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token.
A-Sewer Crocodile 5UCreature — Crocodile {3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard. 4/7
Legion Conquistador 2WCreature — Vampire Soldier When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle. 2/2
Discreet Retreat 3BEnchantment — Aura Enchant land Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
Hero of the Winds 3WCreature — Human Soldier Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. 1/4
Devoted Paladin 4WCreature — Orc Knight Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 4/4
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