M:tG card similarity search
1G · Sorcery
You gain 1 life for each tapped artifact, creature, and land you control.
Name | Mana | Type | Text |
---|---|---|---|
Ifnir Deadlands | Land — Desert | {T}: Add {C}. {T}, Pay 1 life: Add {B}. {2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery. | |
Threefold Thunderhulk | 7 | Artifact Creature — Gnome | Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it. Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. {2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk. 0/0 |
Guul Draz Overseer | 4BB | Creature — Vampire | Flying Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. 3/4 |
Carmen, Cruel Skymarcher | 3WB | Legendary Creature — Vampire Soldier | Flying Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life. Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield. 2/2 |
Vrock | 3BB | Creature — Bird Demon | Flying Toxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life. 3/3 |
Foul-Tongue Invocation | 2B | Instant | As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life. |
Confusion in the Ranks | 3RR | Enchantment | Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents. |
Dungeon Descent | Land | Dungeon Descent enters the battlefield tapped. {T}: Add {C}. {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) | |
Azusa, Lost but Seeking | 2G | Legendary Creature — Human Monk | You may play two additional lands on each of your turns. 1/2 |
Acidic Soil | 2R | Sorcery | Acidic Soil deals damage to each player equal to the number of lands they control. |