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17 May 2024: Card library updated.

Tok-Tok, Volcano Born

· Legendary Creature — Goblin Shaman

Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead. 2/2

Similar cards

Color identity:
NameManaTypeText
Haazda Shield Mate 2WCreature — Human Soldier At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}. {W}: The next time a source of your choice would deal damage to you this turn, prevent that damage. 1/1
Coalhauler Swine 4RRCreature — Boar Beast Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. 4/4
Ghostly Flame BREnchantment Black and/or red permanents and spells are colorless sources of damage.
Knight of the Hokey Pokey WWCreature — Knight First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.) 2/2
Backfire UEnchantment — Aura Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
Soul Parry 1WInstant Prevent all damage one or two target creatures would deal this turn.
Camel WCreature — Camel Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel. 0/1
Inquisitor's Snare 1WInstant Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Shield of the Avatar 1Artifact — Equipment If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Kediss, Emberclaw Familiar 1RLegendary Creature — Elemental Lizard Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.) 1/1
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