M:tG card similarity search
2U · Creature — Drake
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 2/4
Name | Mana | Type | Text |
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Magister Sphinx | 4WUB | Artifact Creature — Sphinx | Flying When Magister Sphinx enters the battlefield, target player's life total becomes 10. 5/5 |
Final Iteration | Creature — Eldrazi Insect | Flying Wizards you control get +2/+1 and have flying. Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. 6/5 | |
Companion of the Trials | 2W | Creature — Bird Soldier | Flying {1}{W}: Untap target creature. Activate only if you control a Gideon planeswalker. 2/2 |
Themberchaud | 4RRR | Legendary Creature — Dragon | Trample When Themberchaud enters the battlefield, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.) 5/5 |
Wojek Investigator | 2W | Creature — Angel Detective | Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/4 |
Soulflayer | 4BB | Creature — Demon | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance. 4/4 |
Silumgar Monument | 3 | Artifact | {T}: Add {U} or {B}. {4}{U}{B}: Silumgar Monument becomes a 4/4 blue and black Dragon artifact creature with flying until end of turn. |
Foul Imp | BB | Creature — Imp | Flying When Foul Imp enters the battlefield, you lose 2 life. 2/2 |
Thunderhawk Gunship | 6 | Artifact — Vehicle | Flying When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance. Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn. Crew 2 6/6 |
Skyspear Cavalry | 3WW | Creature — Human Soldier | Flying Double strike (This creature deals both first-strike and regular combat damage.) 2/2 |