M:tG card similarity search
2U · Creature — Drake
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 2/4
Name | Mana | Type | Text |
---|---|---|---|
Eladamri's Vineyard | G | Enchantment | At the beginning of each player's precombat main phase, that player adds {G}{G}. |
Subterranean Shambler | 3R | Creature — Elemental | Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Subterranean Shambler enters or leaves the battlefield, it deals 1 damage to each creature without flying. 2/3 |
Centaur Archer | 1RG | Creature — Centaur Archer | {T}: Centaur Archer deals 1 damage to target creature with flying. 3/2 |
Griffin Guide | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying. |
Four Knocks | 2W | Enchantment | Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your precombat main phase, draw a card. |
Sunscape Battlemage | 2W | Creature — Human Wizard | Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying. When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards. 2/2 |
Doorkeeper Thrull | 1W | Creature — Thrull | Flash Flying Artifacts and creatures entering the battlefield don't cause abilities to trigger. 1/2 |
Aeronaut's Wings | 2 | Artifact — Equipment | Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Kitesail | 2 | Artifact — Equipment | Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Mistform Dreamer | 2U | Creature — Illusion | Flying {1}: Mistform Dreamer becomes the creature type of your choice until end of turn. 2/1 |