M:tG card similarity search
4BB · Artifact Creature — Necron
Flying Whenever Tomb Blade deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature. Unearth {6}{B}{B} 5/4
Name | Mana | Type | Text |
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Grave Endeavor | 5BB | Instant | Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result. |
Invoke Despair | 1BBBB | Sorcery | Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. |
Wayward Disciple | Creature — Human Cleric | Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life. 2/4 | |
Rain of Gore | BR | Enchantment | If a spell or ability would cause its controller to gain life, that player loses that much life instead. |
Soulsurge Elemental | 3R | Creature — Elemental | First strike Soulsurge Elemental's power is equal to the number of creatures you control. */1 |
Keeper of the Flame | RR | Creature — Human Wizard | {R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to that player. 1/2 |
Beanstalk Giant | 6G | Creature — Giant | Beanstalk Giant's power and toughness are each equal to the number of lands you control. */* |
Professor Onyx | 4BB | Legendary Planeswalker — Liliana | Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. [+1]: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. [−3]: Each opponent sacrifices a creature with the greatest power among creatures that player controls. [−8]: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times. Loyalty 5 |
Engulf the Shore | 3U | Instant | Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control. |
Courageous Resolve | 2W | Instant | Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn. |