Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tomb Hex

2B · Instant

Target creature gets -2/-2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.

Similar cards

Color identity:
NameManaTypeText
Harbinger of Night 2BBCreature — Spirit At the beginning of your upkeep, put a -1/-1 counter on each creature. 2/3
Strength of Arms WInstant Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Voracious Vampire 2BCreature — Vampire Knight Menace When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn. 2/2
Rush of Battle 3WSorcery Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
Avenger of Zendikar 5GGCreature — Elemental When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. 5/5
Break of Day 1WInstant Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Coordinated Assault RInstant Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Reality Anchor 1GInstant Target creature loses shadow until end of turn. Draw a card.
Premature Burial 1BSorcery Destroy target nonblack creature that entered the battlefield since your last turn ended.
Glaive of the Guildpact 2Artifact — Equipment Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Page 173