M:tG card similarity search
2B · Instant
Target creature gets -2/-2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
Name | Mana | Type | Text |
---|---|---|---|
Primeval Shambler | 4B | Creature — Horror Mercenary | {B}: Primeval Shambler gets +1/+1 until end of turn. 3/3 |
Galadhrim Bow | 2G | Artifact — Equipment | Flash When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2 and has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Vengeant Earth | 1G | Instant | Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able. |
Tireless Angler | 2U | Creature — Human Rogue | Whenever an Island or Swamp enters the battlefield under your control, draft a card from Tireless Angler's spellbook. 2/4 |
Frilled Sandwalla | G | Creature — Lizard | {1}{G}: Frilled Sandwalla gets +2/+2 until end of turn. Activate only once each turn. 1/1 |
Frostwalla | 2G | Snow Creature — Lizard | {S}: Frostwalla gets +2/+2 until end of turn. Activate only once each turn. ({S} can be paid with one mana from a snow source.) 2/2 |
Plated Rootwalla | 4G | Creature — Lizard | {2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate only once each turn. 3/3 |
Rootwalla | 2G | Creature — Lizard | {1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn. 2/2 |
Kraul Harpooner | 1G | Creature — Insect Warrior | Reach Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature you don't control with flying. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. 3/2 |
Turbo-Thwacking Auto-Hammer | Artifact — Contraption | Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn. |