M:tG card similarity search
5U · Creature — Elf Monk
When Tomb of Horrors Adventurer enters the battlefield, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.) 4/4
Name | Mana | Type | Text |
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Reki, the History of Kamigawa | 2G | Legendary Creature — Human Shaman | Whenever you cast a legendary spell, draw a card. 1/2 |
Demon's Horn | 2 | Artifact | Whenever a player casts a black spell, you may gain 1 life. |
Mana Maze | 1U | Enchantment | Players can't cast spells that share a color with the spell most recently cast this turn. |
Silhouette | 1U | Instant | Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage. |
Treacherous Blessing | 2B | Enchantment | When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it. |
Felhide Spiritbinder | 3R | Creature — Minotaur Shaman | Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step. 3/4 |
Steel Golem | 3 | Artifact Creature — Golem | You can't cast creature spells. 3/4 |
Emergence Zone | Land | {T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash. | |
Quandrix Apprentice | GU | Creature — Human Wizard | Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order. 2/2 |
Loose in the Park | 1G | Enchantment — Aura | Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land. |