Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tomb of Horrors Adventurer

5U · Creature — Elf Monk

When Tomb of Horrors Adventurer enters the battlefield, you take the initiative. Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.) 4/4

Similar cards

Color identity:
NameManaTypeText
Reki, the History of Kamigawa 2GLegendary Creature — Human Shaman Whenever you cast a legendary spell, draw a card. 1/2
Demon's Horn 2Artifact Whenever a player casts a black spell, you may gain 1 life.
Mana Maze 1UEnchantment Players can't cast spells that share a color with the spell most recently cast this turn.
Silhouette 1UInstant Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
Treacherous Blessing 2BEnchantment When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.
Felhide Spiritbinder 3RCreature — Minotaur Shaman Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step. 3/4
Steel Golem 3Artifact Creature — Golem You can't cast creature spells. 3/4
Emergence Zone Land {T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
Quandrix Apprentice GUCreature — Human Wizard Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order. 2/2
Loose in the Park 1GEnchantment — Aura Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.
Page 71