Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tomb of the Spirit Dragon

· Land

{T}: Add {C}. {2}, {T}: You gain 1 life for each colorless creature you control.

Similar cards

Color identity:
NameManaTypeText
Village Survivors 4GCreature — Human Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5
Rofellos, Llanowar Emissary GGLegendary Creature — Elf Druid {T}: Add {G} for each Forest you control. 2/1
Yawgmoth's Bargain 4BBEnchantment Skip your draw step. Pay 1 life: Draw a card.
Toxic Abomination 1BCreature — Phyrexian Zombie When Toxic Abomination enters the battlefield, you lose 2 life. 3/2
Six-Sided Die 2BInstant Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.
Archangel of Thune 3WWCreature — Angel Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control. 3/4
Gonti's Machinations BEnchantment Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.) Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
Crossway Troublemakers 5BCreature — Vampire Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. 5/5
Entropic Cloud 1BInstant — Adventure Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)
Soul Bleed 2BEnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
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