M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Piper's Melody | G | Sorcery | Shuffle any number of target creature cards from your graveyard into your library. |
| Renewing Touch | G | Sorcery | Shuffle any number of target creature cards from your graveyard into your library. |
| Vohar, Vodalian Desecrator | UB | Legendary Creature — Phyrexian Merfolk Wizard | {T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life. {2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery. 1/2 |
| Iceberg Cancrix | 1U | Snow Creature — Crab | Whenever another snow permanent enters the battlefield under your control, you may have target player mill two cards. 0/4 |
| Winds of Change | R | Sorcery | Each player shuffles the cards from their hand into their library, then draws that many cards. |
| Clone Shell | 5 | Artifact Creature — Shapeshifter | Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. 2/2 |
| Arvinox, the Mind Flail | 4BBB | Legendary Enchantment Creature — Horror | Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. 9/9 |
| Honden of Night's Reach | 3B | Legendary Enchantment — Shrine | At the beginning of your upkeep, target opponent discards a card for each Shrine you control. |
| Crime | 3WB | Sorcery | Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. |
| Doorkeeper | 1U | Creature — Homunculus | Defender {2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. 0/4 |