M:tG card similarity search
WW · Legendary Creature — Human Advisor
Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Candelabra of Tawnos | 1 | Artifact | {X}, {T}: Untap X target lands. |
Coal Hill School | Plane — Earth | Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, return target historic card from your graveyard to your hand. | |
Slippery Scoundrel | 2U | Creature — Human Pirate | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked. 2/2 |
Far Wanderings | 2G | Sorcery | Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. |
Wellspring | 1GW | Enchantment — Aura | Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. |
Blackblade Reforged | 2 | Legendary Artifact — Equipment | Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7} |
Magical Hack | U | Instant | Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) |
Tears of Valakut | 1R | Instant | This spell can't be countered. Tears of Valakut deals 5 damage to target creature with flying. |
Hand to Hand | 2R | Enchantment | During combat, players can't cast instant spells or activate abilities that aren't mana abilities. |
Tail the Suspect | GU | Sorcery — Adventure | Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.) |