Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tomorrow, Azami's Familiar

5U · Legendary Creature — Spirit

If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order. 1/5

Similar cards

Color identity:
NameManaTypeText
Toralf's Disciple 2RCreature — Human Warrior Haste Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle. 3/3
Cloudpiercer 4RCreature — Dinosaur Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, you may discard a card. If you do, draw a card. 5/4
Happily Ever After 2WEnchantment When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Eradicate 2BBSorcery Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles.
Priest of Ancient Lore 2WCreature — Dwarf Cleric When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card. 2/1
Melesse Spirit 3WWCreature — Angel Spirit Flying, protection from black 3/3
Filigree Familiar 3Artifact Creature — Fox When Filigree Familiar enters the battlefield, you gain 2 life. When Filigree Familiar dies, draw a card. 2/2
Lava Coil 1RSorcery Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
Magma Spray RInstant Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Puncturing Blow 2RRSorcery Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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