M:tG card similarity search
5U · Legendary Creature — Spirit
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order. 1/5
Name | Mana | Type | Text |
---|---|---|---|
Nihil Spellbomb | 1 | Artifact | {T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card. |
Sharae of Numbing Depths | 2WU | Legendary Creature — Merfolk Wizard | When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn. 2/3 |
Aeon Engine | 5 | Artifact | Aeon Engine enters the battlefield tapped. {T}, Exile Aeon Engine: Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.) |
Fecundity | 2G | Enchantment | Whenever a creature dies, that creature's controller may draw a card. |
Twisted Justice | 4UB | Sorcery | Target player sacrifices a creature. You draw cards equal to that creature's power. |
Winter Sky | R | Sorcery | Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card. |
Solphim, Mayhem Dominus | 2RR | Legendary Creature — Phyrexian Horror | If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead. {1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim, Mayhem Dominus. ({R/P} can be paid with either {R} or 2 life.) 5/4 |
Trade Routes | 1U | Enchantment | {1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card. |
Rites of Spring | 1G | Sorcery | Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle. |
Chill of Foreboding | 2U | Sorcery | Each player mills five cards. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |