Card Codex

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17 May 2024: Card library updated.

Too Greedily, Too Deep

5BR · Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.

Similar cards

Color identity:
NameManaTypeText
Selvala, Heart of the Wilds 1GGLegendary Creature — Elf Scout Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. 2/3
Cling to Dust BInstant Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape—{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Tawnos Endures WInstant Exile target creature. It gains "At the beginning of your upkeep, if this card is exiled, it perpetually gets +1/+1, then you may put it onto the battlefield."
Soulless One 3BCreature — Zombie Avatar Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards. */*
Persist 1BSorcery Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Disturbing Plot 1BSorcery Return target creature card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Graveblade Marauder 2BCreature — Human Warrior Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. 1/4
Dodecapod 4Artifact Creature — Golem If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. 3/3
Dawn 3WWSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.
Retrieve Prey 1GSorcery — Adventure Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)
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