Card Codex

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17 May 2024: Card library updated.

Topdeck the Halls

3RW · Enchantment

Decorated cards in your hand have miracle {S}. (Decorated cards include premiums, promos, and cards with alternate frames or art.) At the beginning of your upkeep, if you control twelve or more decorated permanents, you win the game.

Similar cards

Color identity:
NameManaTypeText
The Second Doctor 2WULegendary Creature — Time Lord Doctor Players have no maximum hand size. How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn. 2/4
Four Knocks 2WEnchantment Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your precombat main phase, draw a card.
Arming Gala 3GWEnchantment At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.
Thoughts of Ruin 2RRSorcery Each player sacrifices a land for each card in your hand.
Goblin Lackey RCreature — Goblin Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. 1/1
Brass Gnat 1Artifact Creature — Insect Flying Brass Gnat doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat. 1/1
Temple of the Dead Land (Transforms from Aclazotz, Deepest Betrayal.) {T}: Add {B}. {2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.
The Dining Car Plane — Spacecraft When you planeswalk to The Dining Car, each player creates a Food token. Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate. Whenever chaos ensues, activated abilities of artifact tokens you control cost {2} less to activate this turn.
Meishin, the Mind Cage 4UUULegendary Enchantment All creatures get -X/-0, where X is the number of cards in your hand.
Dalek Intensive Care Plane — The Dalek Asylum When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn. Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.
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