Card Codex

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17 May 2024: Card library updated.

Topdeck the Halls

3RW · Enchantment

Decorated cards in your hand have miracle {S}. (Decorated cards include premiums, promos, and cards with alternate frames or art.) At the beginning of your upkeep, if you control twelve or more decorated permanents, you win the game.

Similar cards

Color identity:
NameManaTypeText
Obsessive Skinner 1GCreature — Human Rogue When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature. 1/1
Mangara of Corondor 1WWLegendary Creature — Human Wizard {T}: Exile Mangara of Corondor and target permanent. 1/1
Mapping the Maze 1UInstant Choose an instant or sorcery card in your hand or graveyard. That card perpetually incorporates {U} and gains "When you cast this spell, draw a card." Then return a multicolored instant or sorcery card from your graveyard to your hand.
Trove Warden 2WWCreature — Cat Beast Vigilance Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard. When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner. 3/4
Fungal Rebirth 2GInstant Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
Saltblast 3WWSorcery Destroy target nonwhite permanent.
Mutational Advantage 1GUInstant Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Toils of Night and Day 2UInstant — Arcane You may tap or untap target permanent, then you may tap or untap another target permanent.
Obzedat, Ghost Council 1WWBBLegendary Creature — Spirit Advisor When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste. 5/5
In the Trenches 1WWEnchantment Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until In the Trenches leaves the battlefield. Activate only as a sorcery and only once.
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