M:tG card similarity search
R · Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
Name | Mana | Type | Text |
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Soul of Magma | 3RR | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature. 2/2 |
Hanabi Blast | 1RR | Instant | Hanabi Blast deals 2 damage to any target. Return Hanabi Blast to its owner's hand, then discard a card at random. |
Consuming Sinkhole | 3R | Instant | Devoid (This card has no color.) Choose one — • Exile target land creature. • Consuming Sinkhole deals 4 damage to target player or planeswalker. |
Flare | 2R | Instant | Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep. |
Soulhunter Rakshasa | 3BB | Creature — Demon | Soulhunter Rakshasa can't block. When Soulhunter Rakshasa enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control. 5/5 |
Flaying Tendrils | 1BB | Sorcery | Devoid (This card has no color.) All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. |
Orcish Bowmasters | 1B | Creature — Orc Archer | Flash When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. 1/1 |
Goblin Boom Keg | 4 | Artifact | At the beginning of your upkeep, sacrifice Goblin Boom Keg. When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to any target. |
Fiendish Duo | 4RR | Creature — Devil | First strike If a source would deal damage to an opponent, it deals double that damage to that player instead. 5/5 |
Bitter Feud | 4R | Enchantment | As Bitter Feud enters the battlefield, choose two players. If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead. |