M:tG card similarity search
R · Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
Name | Mana | Type | Text |
---|---|---|---|
Bloodfire Dwarf | R | Creature — Dwarf | {R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying. 1/1 |
Apprentice Sorcerer | 2U | Creature — Human Wizard | {T}: Apprentice Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared. 1/1 |
Capricious Sorcerer | 2U | Creature — Human Wizard | {T}: Capricious Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared. 1/1 |
Lightning Cloud | 3R | Enchantment | Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to any target. |
Ashcloud Phoenix | 2RR | Creature — Phoenix | Flying When Ashcloud Phoenix dies, return it to the battlefield face down under your control. Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Ashcloud Phoenix is turned face up, it deals 2 damage to each player. 4/1 |
Extra Arms | 4R | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks, it deals 2 damage to any target. |
Scytheclaw Raptor | 2R | Creature — Dinosaur | Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them. 4/3 |
Take Down | G | Sorcery | Choose one — • Take Down deals 4 damage to target creature with flying. • Take Down deals 1 damage to each creature with flying. |
Inspired Ultimatum | UURRRWW | Sorcery | Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards. |
Inquisitor's Flail | 2 | Artifact — Equipment | If equipped creature would deal combat damage, it deals double that damage instead. If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. Equip {2} |