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17 May 2024: Card library updated.

Torment of Scarabs

3B · Enchantment — Aura Curse

Enchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent or discard a card.

Similar cards

Color identity:
NameManaTypeText
Discourtesy Clerk 3BCreature — Vampire Employee When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life. 3/2
Culling Scales 3Artifact At the beginning of your upkeep, destroy target nonland permanent with the lowest mana value. (If two or more permanents are tied for lowest, target any one of them.)
Neheb, the Eternal 3RRLegendary Creature — Zombie Minotaur Warrior Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. 4/6
Soul Reap 1BSorcery Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
Miasmic Mummy 1BCreature — Zombie Jackal When Miasmic Mummy enters the battlefield, each player discards a card. 2/2
Disemvowel 3BBSorcery Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)
Cackling Fiend 2BBCreature — Zombie When Cackling Fiend enters the battlefield, each opponent discards a card. 2/1
Sibsig Icebreakers 2BCreature — Zombie When Sibsig Icebreakers enters the battlefield, each player discards a card. 2/3
Devouring Greed 2BBSorcery — Arcane As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
Rotting Rats 1BCreature — Zombie Rat When Rotting Rats enters the battlefield, each player discards a card. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1
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