Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tormod's Crypt

0 · Artifact

{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.

Similar cards

Color identity:
NameManaTypeText
Crackling Doom RWBInstant Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Catapult Captain Creature — Zombie {2}{B}, {T}, Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness. 2/6
Ashling, the Extinguisher 2BBLegendary Creature — Elemental Shaman Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature. 4/4
Invoke Calamity 1RRRRInstant You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Last-Ditch Effort RInstant Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.
Undercity Plague 4BBSorcery Target player loses 1 life, discards a card, then sacrifices a permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Frostling RCreature — Spirit Sacrifice Frostling: It deals 1 damage to target creature. 1/1
Scrounge 2BSorcery Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.
Krark-Clan Ironworks 4Artifact Sacrifice an artifact: Add {C}{C}.
The Parting of the Ways 4RREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend. II — Time travel, then time travel. III — For each opponent, destroy up to one target artifact that player controls.
Page 159