Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Torpid Moloch

R · Creature — Lizard

Defender (This creature can't attack.) Sacrifice three lands: Torpid Moloch loses defender until end of turn. 3/2

Similar cards

Color identity:
NameManaTypeText
Cyclone Sire 4UCreature — Elemental Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 3/4
Dusk Legion Sergeant 1BCreature — Vampire Soldier Menace {1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
Orcish Settlers 1RCreature — Orc {X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands. 1/1
Treacherous Greed 1WBInstant As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life.
Bloodthrone Vampire 1BCreature — Vampire Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. 1/1
Unexplained Vision 4USorcery Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3.
Mysteries of the Deep 4UInstant Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
Vastwood Animist 2GCreature — Elf Shaman Ally {T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. 1/1
Aggressive Mining 3REnchantment You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn.
Orcish Captain RCreature — Orc Warrior {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. 1/1
Page 23