M:tG card similarity search
2 · Artifact
Creatures entering the battlefield don't cause abilities to trigger.
Name | Mana | Type | Text |
---|---|---|---|
Amulet of Safekeeping | 2 | Artifact | Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. Creature tokens get -1/-0. |
Stonebinder's Familiar | W | Creature — Spirit Dog | Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn. 1/1 |
Phantom Beast | 3U | Creature — Illusion Beast | When Phantom Beast becomes the target of a spell or ability, sacrifice it. 4/5 |
Ride Guide | 4W | Creature — Human Employee | When Ride Guide enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 4/4 |
Anointed Peacekeeper | 2W | Creature — Human Cleric | Vigilance As Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name. Spells your opponents cast with the chosen name cost {2} more to cast. Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities. 3/3 |
Enroll in the Coalition | 3W | Enchantment | You are a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able. |
Warmonger | 3R | Creature — Minotaur Monger | {2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability. 3/3 |
Squallmonger | 3G | Creature — Monger | {2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. 3/3 |
Clone | 3U | Creature — Shapeshifter | You may have Clone enter the battlefield as a copy of any creature on the battlefield. 0/0 |
Seekers' Squire | 1B | Creature — Human Scout | When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/2 |