Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Torpor Orb

2 · Artifact

Creatures entering the battlefield don't cause abilities to trigger.

Similar cards

Color identity:
NameManaTypeText
Mithril Coat 3Legendary Artifact — Equipment Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}
Illusory Gains 3UUEnchantment — Aura Enchant creature You control enchanted creature. Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature.
Scholar of Stars 3UCreature — Human Artificer When Scholar of Stars enters the battlefield, if you control an artifact, draw a card. 3/2
Telepathic Spies 2UCreature — Human Wizard When Telepathic Spies enters the battlefield, look at target opponent's hand. 2/2
Historian's Boon 3WEnchantment Whenever Historian's Boon or another nontoken enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token. Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
Lullmage Mentor 1UUCreature — Merfolk Wizard Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell. 2/2
Soaring Seacliff Land Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. {T}: Add {U}.
Toxicrene 3GCreature — Tyranid Reach, deathtouch Hypertoxic Miasma — All lands have "{T}: Add one mana of any color" and lose all other abilities. 2/4
Knight of the Holy Nimbus WWCreature — Human Rebel Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. 2/2
Mercenaries 3WCreature — Human Mercenary {3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. 3/3
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