Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Torrent of Souls

4B/R · Sorcery

Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast this spell. (Do both if {B}{R} was spent.)

Similar cards

Color identity:
NameManaTypeText
Unnatural Predation GInstant Target creature gets +1/+1 and gains trample until end of turn.
Roar of Resistance 1REnchantment Creature tokens you control have haste. Whenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.
Distemper of the Blood 1RSorcery Target creature gets +2/+2 and gains trample until end of turn. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enthusiastic Study 2RInstant Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Devastating Summons RSorcery As an additional cost to cast this spell, sacrifice X lands. Create two X/X red Elemental creature tokens.
Assembly-Worker 3Artifact Creature — Assembly-Worker {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. 2/2
Saprazzan Legate 3UCreature — Merfolk Soldier If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost. Flying 1/3
Luminate Primordial 5WWCreature — Avatar Vigilance When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power. 4/7
Screeching Phoenix 4RRCreature — Phoenix Flying {2}{R}: Creatures you control get +1/+0 until end of turn. 4/4
A-Fall of the Impostor GWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on up to one target creature. III — Exile a creature with the greatest power among creatures target opponent controls.
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