M:tG card similarity search
4B/R · Sorcery
Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast this spell. (Do both if {B}{R} was spent.)
Name | Mana | Type | Text |
---|---|---|---|
Molten Ravager | 2R | Creature — Elemental | {R}: Molten Ravager gets +1/+0 until end of turn. 0/4 |
A-Syndicate Infiltrator | 2UB | Creature — Vampire Wizard | Flying, ward {2} As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2. 3/3 |
Willing | 1WB | Instant | Creatures you control gain deathtouch and lifelink until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
Nadaar, Selfless Paladin | 2W | Legendary Creature — Dragon Knight | Vigilance Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon. 3/3 |
Stonewood Invoker | 1G | Creature — Elf Mutant | {7}{G}: Stonewood Invoker gets +5/+5 until end of turn. 2/2 |
Augmenting Automaton | 1 | Artifact Creature — Construct | {1}{B}: Augmenting Automaton gets +1/+1 until end of turn. 1/1 |
Dragon Engine | 3 | Artifact Creature — Construct | {2}: Dragon Engine gets +1/+0 until end of turn. 1/3 |
Narstad Scrapper | 5 | Artifact Creature — Construct | {2}: Narstad Scrapper gets +1/+0 until end of turn. 3/3 |
Nether Spirit | 1BB | Creature — Spirit | At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. 2/2 |
Charging Monstrosaur | 4R | Creature — Dinosaur | Trample, haste 5/5 |