Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Totem-Guide Hartebeest

4W · Creature — Antelope

When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle. 2/5

Similar cards

Color identity:
NameManaTypeText
Chittering Rats 1BBCreature — Rat When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library. 2/2
Fall BRSorcery Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.
Cerulean Sphinx 4UUCreature — Sphinx Flying {U}: Cerulean Sphinx's owner shuffles it into their library. 5/5
Kamahl's Summons 3GSorcery Each player may reveal any number of creature cards from their hand. Then each player creates a 2/2 green Bear creature token for each card they revealed this way.
Counterbore 3UUInstant Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Protean Hulk 5GGCreature — Beast When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle. 6/6
Truth or Tale 1UInstant Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
Shadowborn Apostle BCreature — Human Cleric A deck can have any number of cards named Shadowborn Apostle. {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle. 1/1
Acquire 3UUSorcery Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
Zirilan of the Claw 3RRLegendary Creature — Viashino Shaman {1}{R}{R}, {T}: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step. 3/4
Page 89