Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Touch of Brilliance

3U · Sorcery

Draw two cards.

Similar cards

Color identity:
NameManaTypeText
Unnerve 3BSorcery Each opponent discards two cards.
Skullclamp 1Artifact — Equipment Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Deep Analysis 3USorcery Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Highway Robbery 1RSorcery You may discard a card or sacrifice a land. If you do, draw two cards. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Skull Prophet BGCreature — Human Druid {T}: Add {B} or {G}. {T}: Mill two cards. 3/1
Case the Joint 3UInstant Draw two cards, then look at the top card of each player's library.
Invasion of Mercadia 1RBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Mercadia enters the battlefield, you may discard a card. If you do, draw two cards.
Shifting Grift UUSorcery Spree (Choose one or more additional costs.) + {2} — Exchange control of two target creatures. + {1} — Exchange control of two target artifacts. + {1} — Exchange control of two target enchantments.
Witching Well UArtifact When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {3}{U}, Sacrifice Witching Well: Draw two cards.
Night's Whisper 1BSorcery You draw two cards and you lose 2 life.
Page 13