M:tG card similarity search
2G · Instant
Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate only once." Draw a card at the beginning of the next turn's upkeep.
Name | Mana | Type | Text |
---|---|---|---|
Foxfire | 2G | Instant | Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep. |
Karametra's Favor | 1G | Enchantment — Aura | Enchant creature When Karametra's Favor enters the battlefield, draw a card. Enchanted creature has "{T}: Add one mana of any color." |
Island Sanctuary | 1W | Enchantment | If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. |
Marchesa's Smuggler | UR | Creature — Human Rogue | Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) {1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn. 1/1 |
Flying Carpet | 4 | Artifact | {2}, {T}: Target creature gains flying until end of turn. |
Jump | U | Instant | Target creature gains flying until end of turn. |
Zephyr Charge | 1U | Enchantment | {1}{U}: Target creature gains flying until end of turn. |
Tapestry of the Ages | 4 | Artifact | {2}, {T}: Draw a card. Activate only if you've cast a noncreature spell this turn. |
Gitrog, Horror of Zhava | 2BG | Legendary Creature — Frog Horror | Menace At the beginning of each combat, if Gitrog, Horror of Zhava is untapped, any opponent may sacrifice a nontoken creature. If they do, tap Gitrog, Horror of Zhava, then seek a land card and put it onto the battlefield tapped. Whenever a land enters the battlefield under your control, it perpetually gains "{B}{G}, {T}, Sacrifice this land: Draw a card." 6/6 |
Mirror March | 5R | Enchantment | Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. |