M:tG card similarity search
5WW · Enchantment
At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
Name | Mana | Type | Text |
---|---|---|---|
Bottled Cloister | 4 | Artifact | At the beginning of each opponent's upkeep, exile all cards from your hand face down. At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card. |
Corrupt | 5B | Sorcery | Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way. |
Hag of Syphoned Breath | 2B | Creature — Hag Warlock | At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. 2/2 |
Consuming Sepulcher | Artifact | At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. | |
Instigator Gang | 3R | Creature — Human Werewolf | Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. 2/3 |
Endless Ranks of the Dead | 2BB | Enchantment | At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down. |
Extravagant Spirit | 3U | Creature — Spirit | Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand. 4/4 |
Master of Death | 1UB | Creature — Zombie Wizard | When Master of Death enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand. 3/1 |
Warping Wurm | 2GU | Creature — Wurm | Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}. Whenever Warping Wurm phases in, put a +1/+1 counter on it. 1/1 |
Hard Hat Area | Artifact — Contraption | Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) |