M:tG card similarity search
· Sorcery
Whenever a Minotaur attacks this turn, it gains deathtouch until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Fabled Path of Searo Point | Legendary Land — Mountain | {W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn. | |
Gust-Skimmer | 2 | Artifact Creature — Insect | {U}: Gust-Skimmer gains flying until end of turn. 2/1 |
Antler Skulkin | 5 | Artifact Creature — Scarecrow | {2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
War-Trained Slasher | 3R | Creature — Wolverine Dinosaur | Menace (This creature can't be blocked except by two or more creatures.) Whenever War-Trained Slasher attacks a battle, double its power until end of turn. 4/3 |
Soltari Emissary | 1W | Creature — Soltari Soldier | {W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) 2/1 |
Enslaved Scout | 2R | Creature — Goblin Scout | {2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/2 |
Manta Riders | U | Creature — Merfolk | {U}: Manta Riders gains flying until end of turn. 1/1 |
Deathless Angel | 4WW | Creature — Angel | Flying {W}{W}: Target creature gains indestructible until end of turn. 5/7 |
Mobile Fort | 4 | Artifact Creature — Wall | Defender (This creature can't attack.) {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6 |
Walking Wall | 4 | Artifact Creature — Wall | Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6 |