Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tourach's Canticle

3B · Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random.

Similar cards

Color identity:
NameManaTypeText
The Rack 1Artifact As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
The Wedding of River Song 2WSorcery Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend. Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Junji, the Midnight Sky 3BBLegendary Creature — Dragon Spirit Flying, menace When Junji, the Midnight Sky dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. 5/5
Warp World 5RRRSorcery Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Master of Ceremonies 3WCreature — Rhino Druid At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. 3/4
Denying Wind 7UUSorcery Search target player's library for up to seven cards and exile them. Then that player shuffles.
Lair Delve 2GSorcery Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Fable of the Mirror-Breaker 2REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token." II — You may discard up to two cards. If you do, draw that many cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
Mise UInstant Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
Slaughter Games 2BRSorcery This spell can't be countered. Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
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