Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tourach's Chant

1BB · Enchantment

At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}. Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.

Similar cards

Color identity:
NameManaTypeText
Megrim 2BEnchantment Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Frostling RCreature — Spirit Sacrifice Frostling: It deals 1 damage to target creature. 1/1
Obsidian Fireheart 1RRRCreature — Elemental {1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.) 4/4
Thorn Thallid 1GGCreature — Fungus At the beginning of your upkeep, put a spore counter on Thorn Thallid. Remove three spore counters from Thorn Thallid: It deals 1 damage to any target. 2/2
Gurzigost 3GGCreature — Beast At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. {G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked. 6/8
Myr Prototype 5Artifact Creature — Myr At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it. 2/2
Silver Bolt 1Artifact {3}, {T}, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
Ketria Plane — Ikoria When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of a vigilance, menace, or trample counter on target creature you control. Whenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
High Noon 1WEnchantment Each player can't cast more than one spell each turn. {4}{R}, Sacrifice High Noon: It deals 5 damage to any target.
Shock Troops 3RCreature — Human Soldier Sacrifice Shock Troops: It deals 2 damage to any target. 2/2
Page 37