Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tournament Grounds

· Land

{T}: Add {C}. {T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.

Similar cards

Color identity:
NameManaTypeText
Volshe Tideturner 1UCreature — Merfolk Wizard {T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell. 1/3
Baldur's Gate Legendary Land — Gate {T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
Battle Hymn 1RInstant Add {R} for each creature you control.
Gaea's Cradle Legendary Land {T}: Add {G} for each creature you control.
Mishra's Toy Workshop Land {T}: Add {C}{C}{C}. Spend this mana only on spells and abilities that put tokens onto the battlefield. Use toys to represent the tokens.
Grove of the Burnwillows Land {T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life.
The Mycosynth Gardens Land — Sphere {T}: Add {C}. {1}, {T}: Add one mana of any color. {X}, {T}: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X.
Nikya of the Old Ways 3RGLegendary Creature — Centaur Druid You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced. 5/5
Alloy Myr 3Artifact Creature — Myr {T}: Add one mana of any color. 2/2
Blossom-Clad Werewolf Creature — Werewolf {T}: Add two mana of any one color. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4
Page 34