Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tournament Grounds

· Land

{T}: Add {C}. {T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.

Similar cards

Color identity:
NameManaTypeText
Network Terminal 3Artifact {T}: Add one mana of any color. {1}, {T}, Tap another untapped artifact you control: Draw a card, then discard a card.
Tarnation Vista Land Tarnation Vista enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
Deserted Temple Land {T}: Add {C}. {1}, {T}: Untap target land.
Bog Witch 2BCreature — Human Spellshaper {B}, {T}, Discard a card: Add {B}{B}{B}. 1/1
Sanctum of Fruitful Harvest 2GLegendary Enchantment — Shrine At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.
Paradise Mantle 0Artifact — Equipment Equipped creature has "{T}: Add one mana of any color." Equip {1}
Savage Ventmaw 4RGCreature — Dragon Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. 4/4
Tanuki Transplanter 3GArtifact Creature — Equipment Dog Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end. Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/4
Cadaverous Bloom 3BGEnchantment Exile a card from your hand: Add {B}{B} or {G}{G}.
Mana Seism 1RSorcery Sacrifice any number of lands, then add that much {C}.
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