M:tG card similarity search
1RG · Legendary Creature — Human Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound 3/3
Name | Mana | Type | Text |
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Tandem Lookout | 2U | Creature — Human Scout | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card." 2/1 |
Leovold, Emissary of Trest | BGU | Legendary Creature — Elf Advisor | Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. 3/3 |
Rotting Regisaur | 2B | Creature — Zombie Dinosaur | At the beginning of your upkeep, discard a card. 7/6 |
Ancestral Recall | U | Instant | Target player draws three cards. |
Secret Rendezvous | 1WW | Sorcery | You and target opponent each draw three cards. |
Bulwark | 3RR | Enchantment | At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand. |
Jukai Messenger | G | Creature — Human Monk | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1 |
Smokestack | 4 | Artifact | At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. |
Trap Runner | 2WW | Creature — Human Soldier | {T}: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.) 2/3 |
Nafs Asp | G | Creature — Snake | Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step. 1/1 |