Card Codex

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17 May 2024: Card library updated.

Tovolar, Dire Overlord

1RG · Legendary Creature — Human Werewolf

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound 3/3

Similar cards

Color identity:
NameManaTypeText
Beckoning Will-o'-Wisp 2WCreature — Spirit Flying Lure the Unwary — At the beginning of combat on your turn, choose an opponent. Creatures attacking the last chosen player get +1/+0. 1/3
Teferi's Honor Guard 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 2/2
Gwafa Hazid, Profiteer 1WULegendary Creature — Human Rogue {W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block. 2/2
Balduvian Shaman UCreature — Human Cleric Shaman {T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) 1/1
Fang of the Pack 5GCreature — Wolf Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.) 5/3
Searing Rays 2RSorcery Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Knight of Sorrows 4WCreature — Human Knight Knight of Sorrows can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) 3/3
Mana Crypt 0Artifact At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.
Dreamborn Muse 2UUCreature — Spirit At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand. 2/2
Master the Way 3URSorcery Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.
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