Card Codex

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17 May 2024: Card library updated.

Tovolar, Dire Overlord

1RG · Legendary Creature — Human Werewolf

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound 3/3

Similar cards

Color identity:
NameManaTypeText
Palace Siege 3BBEnchantment As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Multani's Presence GEnchantment Whenever a spell you've cast is countered, draw a card.
Harvesttide Infiltrator 2RCreature — Human Werewolf Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/2
Gabriel Angelfire 3GGWWLegendary Creature — Angel At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) 4/4
Meddling Youths 3RWCreature — Human Detective Haste Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 4/5
Erratic Visionary 1UCreature — Human Wizard {1}{U}, {T}: Draw a card, then discard a card. 1/3
Facet Reader 1UCreature — Human Wizard {1}, {T}: Draw a card, then discard a card. 1/2
Research Assistant 1UCreature — Human Wizard {3}{U}, {T}: Draw a card, then discard a card. 1/3
Teferi's Protege 2UCreature — Human Wizard {1}{U}, {T}: Draw a card, then discard a card. 2/3
Thought Courier 1UCreature — Human Wizard {T}: Draw a card, then discard a card. 1/1
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