M:tG card similarity search
3U · Creature — Spirit
Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Sea of Clouds | Land | Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}. | |
Spectator Seating | Land | Spectator Seating enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {W}. | |
Spire Garden | Land | Spire Garden enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {G}. | |
Training Center | Land | Training Center enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {R}. | |
Undergrowth Stadium | Land | Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {G}. | |
Vault of Champions | Land | Vault of Champions enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {B}. | |
Laboratory Maniac | 2U | Creature — Human Wizard | If you would draw a card while your library has no cards in it, you win the game instead. 2/2 |
Lord of Change | 6U | Creature — Demon | Flying, ward {3} Architect of Deception — When Lord of Change enters the battlefield, draw three cards. 6/6 |
Garna, the Bloodflame | 3BR | Legendary Creature — Human Warrior | Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste. 3/3 |
Turri Island | Plane — Ir | Creature spells cost {2} less to cast. Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. |