M:tG card similarity search
3U · Creature — Spirit
Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Leering Onlooker | 1B | Creature — Vampire | Flying {2}{B}{B}, Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying. 1/3 |
Thunder Dragon | 5RR | Creature — Dragon | Flying When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. 5/5 |
Petting Zookeeper | 2G | Creature — Elf Employee | Reach When Petting Zookeeper enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 0/4 |
Baloth Packhunter | 3G | Creature — Beast | Trample When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter. 3/3 |
Rishadan Brigand | 4U | Creature — Human Pirate | Flying When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless they pay {3}. Rishadan Brigand can block only creatures with flying. 3/2 |
Gods' Eye, Gate to the Reikai | Legendary Land | {T}: Add {C}. When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token. | |
Ugin's Mastery | 4 | Enchantment | Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up. |
Lingering Phantom | 5B | Creature — Spirit | Whenever you cast a historic spell, you may pay {B}. If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) 5/4 |
New Argive | Plane — Dominaria | Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order. | |
Vessel of Malignity | 1B | Enchantment | {1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate only as a sorcery. |