M:tG card similarity search
4R · Creature — Giant Soldier
{W}: Towering Thunderfist gains vigilance until end of turn. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Captain's Call | 3W | Sorcery | Create three 1/1 white Soldier creature tokens. |
Ambush Paratrooper | 1W | Creature — Human Soldier | Flash Flying {5}: Creatures you control get +1/+1 until end of turn. 1/2 |
Dire Fleet Poisoner | 1B | Creature — Human Pirate | Flash Deathtouch When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn. 2/2 |
Flowstone Slide | X2RR | Sorcery | All creatures get +X/-X until end of turn. |
Rollick of Abandon | 3RR | Sorcery | All creatures get +2/-2 until end of turn. |
Darksteel Myr | 3 | Artifact Creature — Myr | Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) 0/1 |
Ysgard's Call | XWW | Sorcery — Adventure | Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.) |
Angelic Skirmisher | 4WW | Creature — Angel | Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. 4/4 |
Faith's Shield | W | Instant | Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. |
Bladed Battle-Fan | 1B | Artifact — Equipment | Flash When Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn. Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |