Card Codex

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17 May 2024: Card library updated.

Towering-Wave Mystic

1U · Creature — Merfolk Wizard

Whenever Towering-Wave Mystic deals damage, target player mills that many cards. 2/1

Similar cards

Color identity:
NameManaTypeText
Rune of Protection: Green 1WEnchantment {W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Rune of Protection: White 1WEnchantment {W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Mindstab 5BSorcery Target player discards three cards. Suspend 4—{B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Wanderguard Sentry 4UCreature — Drone When Wanderguard Sentry enters the battlefield, look at target opponent's hand. 3/3
Altar of the Brood 1Artifact Whenever another permanent enters the battlefield under your control, each opponent mills a card.
Searing Rays 2RSorcery Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Firemaw Kavu 5RCreature — Kavu Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature. 4/2
Blisterstick Shaman 2RCreature — Goblin Shaman When Blisterstick Shaman enters the battlefield, it deals 1 damage to any target. 2/1
Ancient Hydra 4RCreature — Hydra Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target. 5/1
Down 3BSorcery Target player discards two cards. Fuse (You may cast one or both halves of this card from your hand.)
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